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Video game

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 Video game link
(propaganda, social engineering, game)
File:Pong.jpg

Video games are electronic games played on a video screen, normally a television, computer monitor, or built-in screen when played on a handheld machine. There are many types, or genres, of these games including role-playing games, shooters, first-person shooters, side-scrollers and platform games.

Time consumption

Some 76% of Americans spent time playing video games in 2021, up from 73% in 2019[1], across all races, ages, genders, and socioeconomic backgrounds[2]. Time spent gaming jumped from an average of 12.7 hours per week in 2019 to an average of 16.5 hours per week with video games in 2021.[3] Most chose to play games on their smartphones.[1] In 2022-2023, there were over 3 billion gamers worldwide. China has the most video gamers in the world, with 742.19 million, spending on average 12.39 hours per week.[2]

Atlantic Council

The deep state Atlantic Council has several fellows from the video game industry, The spooky Frances Townsend was as of 2021 on the board of Activision Blizzard, one of the largest video game producers in the world.[4] Others include Dave Anthony, best known for his pioneering work on the Call of Duty video game franchise[5] and Amélie Koran, Director of External Technology Relations at Electronic Arts.[6][7]

Deep state monitoring

In 2024, it was exposed that gaming companies are coordinating with the FBI and Department of Homeland Security to "root out so-called domestic violent extremist content".[8] Noting that mechanisms have been established with social media companies to police "extremism", a Government Accountability Office (GAO) recommended that the national security agencies establish new and similar processes with the vast gaming industry.[9] The report draws on interviews conducted with five gaming and social media companies including Roblox, an online gaming platform; Discord, a social media app commonly used by gamers; Reddit; as well as a game publisher and social media company that asked the GAO to remain anonymous.[10]

The GAO report cites over a dozen "expert" participants in their survey, including three from the Anti-Defamation League (ADL) as well as the Pentagon-funded RAND Corporation, and several academic institutions. In 2019, ADL’s then-senior vice president of international affairs, Sharon Nazarian, was asked by Rep. Ted Deutch, D-Fla., with a presumably prearranged question, if gaming platforms "are monitored" and if there’s "a way AI can be employed to identify those sorts of conversations." Nazarian replied that gaming platforms “need to be better regulated.”[10]




Videos

Watch on YouTube
'Video Games & The Military Entertainment Complex' - (Newsbud January 28, 2017) - another interview with Nick Robinson was published in writing in 2016.[11]
Watch on YouTube
'Call of Duty Is Imperialist Propaganda' (Jacobin July 8, 2021)
Watch on YouTube
A 2013 Call of Duty sequel was used to psychologically condition users to support the destruction of Venezuela –and in foreshadowing specific events. In the game, U.S. Special Operations forces open their assault by launching a rocket at a dam that looks strikingly similar to Venezuela’s Guri dam, an act of deliberate terror that floods the streets of Caracas. During a 2019 coup, Venezuela experienced a sudden collapse of its electrical infrastructure.[12]



References